SIMULATION
Target FPS — Simulation speed. Set to 0 to pause. Higher values run faster but use more CPU.
WIND
Wind — How strongly wind pushes cells in the current direction. Isolated cells drift most; tightly packed cells resist.
Tick — Frames between wind updates. 1 = every frame. Higher values create slower, pulsed gusts.
Neighbor exp — High: only lone isolated cells drift. Low: even dense clusters get pushed.
MUTATION
Frequency — Chance per frame that a mutation event fires. Works together with Rate.
Rate — Fraction of all cells that randomly flip state during a mutation event. Mutants appear in magenta.
Strobe filter — Removes mutant cells that appear completely alone. Prevents single-frame pixel flashes.
ABOUT
Read the blog post — The story behind this simulation: why I broke Conway's rules and what happened.